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Unreal Engine C++ API Reference > Plugins > TakesCore > UTakeMetaData
References
Module | TakesCore |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeMetaData.h |
Include | #include "TakeMetaData.h" |
Source | /Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Private/TakeMetaData.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Take"&41;
void Lock&40;&41;
Remarks
Lock this take, causing it to become read-only