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API > API/Plugins > API/Plugins/TakeRecorderSources
A recording source that records world state
| Name | UTakeRecorderWorldSourceSettings |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorderSources/Public/TakeRecorderWorldSource.h |
| Include Path | #include "TakeRecorderWorldSource.h" |
Syntax
UCLASS (Abstract, MinimalAPI, Config=EditorSettings, DisplayName="World Recorder")
class UTakeRecorderWorldSourceSettings : public UTakeRecorderSource
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTakeRecorderSource → UTakeRecorderWorldSourceSettings
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTakeRecorderWorldSourceSettings
(
const FObjectInitializer& ObjInit |
TakeRecorderWorldSource.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutotrackActors | bool | Add a binding and track for all actors that aren't explicitly being recorded | TakeRecorderWorldSource.h |
|
| bRecordWorldSettings | bool | Record world settings | TakeRecorderWorldSource.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
TakeRecorderWorldSource.h |