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API > API/Plugins > API/Plugins/TakeRecorderSources
A recording source that records the current player
| Name | UTakeRecorderPlayerSource |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorderSources/Public/TakeRecorderPlayerSource.h |
| Include Path | #include "TakeRecorderPlayerSource.h" |
Syntax
UCLASS (MinimalAPI, Category="Actors")
class UTakeRecorderPlayerSource : public UTakeRecorderSource
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTakeRecorderSource → UTakeRecorderPlayerSource
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTakeRecorderPlayerSource
(
const FObjectInitializer& ObjInit |
TakeRecorderPlayerSource.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PlayerActorSource | TWeakObjectPtr< UTakeRecorderActorSource > | TakeRecorderPlayerSource.h |