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API > API/Plugins > API/Plugins/TakeRecorderSources
A recording source that records microphone audio
| Name | UTakeRecorderMicrophoneAudioSourceSettings |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorderSources/Public/TakeRecorderMicrophoneAudioSource.h |
| Include Path | #include "TakeRecorderMicrophoneAudioSource.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Config=EditorSettings, DisplayName="Microphone Audio Recorder")
class UTakeRecorderMicrophoneAudioSourceSettings : public UTakeRecorderSource
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTakeRecorderSource → UTakeRecorderMicrophoneAudioSourceSettings
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTakeRecorderMicrophoneAudioSourceSettings
(
const FObjectInitializer& ObjInit |
TakeRecorderMicrophoneAudioSource.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AudioAssetName | FString | The name of the audio asset. | TakeRecorderMicrophoneAudioSource.h |
|
| AudioSourceName | FText | Name of the audio source | TakeRecorderMicrophoneAudioSource.h |
|
| AudioSubDirectory | FString | The name of the subdirectory audio will be placed in. | TakeRecorderMicrophoneAudioSource.h |
|
| AudioTrackName | FText | Name of the recorded audio track | TakeRecorderMicrophoneAudioSource.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetSubsceneAssetName
(
ULevelSequence* InSequence |
TakeRecorderMicrophoneAudioSource.h | ||
virtual FString GetSubsceneTrackName
(
ULevelSequence* InSequence |
TakeRecorderMicrophoneAudioSource.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
TakeRecorderMicrophoneAudioSource.h |