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API > API/Plugins > API/Plugins/TakeRecorderSources
Plays level sequence actors when recording starts
| Name | UTakeRecorderLevelSequenceSource |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorderSources/Public/TakeRecorderLevelSequenceSource.h |
| Include Path | #include "TakeRecorderLevelSequenceSource.h" |
Syntax
UCLASS (MinimalAPI, Category="Other")
class UTakeRecorderLevelSequenceSource : public UTakeRecorderSource
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTakeRecorderSource → UTakeRecorderLevelSequenceSource
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTakeRecorderLevelSequenceSource
(
const FObjectInitializer& ObjInit |
TakeRecorderLevelSequenceSource.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LevelSequencesToTrigger | TArray< TObjectPtr< ULevelSequence > > | TakeRecorderLevelSequenceSource.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorsToTrigger | TArray< TWeakObjectPtr< ALevelSequenceActor > > | Transient level sequence actors to trigger, to be stopped and reset at the end of recording | TakeRecorderLevelSequenceSource.h |