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API > API/Plugins > API/Plugins/TakeRecorderSources
A recording source that detects camera switching and creates a camera cut track
| Name | UTakeRecorderCameraCutSource |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorderSources/Public/TakeRecorderCameraCutSource.h |
| Include Path | #include "TakeRecorderCameraCutSource.h" |
Syntax
UCLASS (MinimalAPI, Category="Other")
class UTakeRecorderCameraCutSource : public UTakeRecorderSource
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTakeRecorderSource → UTakeRecorderCameraCutSource
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTakeRecorderCameraCutSource
(
const FObjectInitializer& ObjInit |
TakeRecorderCameraCutSource.h |
Structs
| Name | Remarks |
|---|---|
| FCameraCutData |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraCutData | TArray< FCameraCutData > | TakeRecorderCameraCutSource.h | ||
| NewActorSources | TArray< TWeakObjectPtr< UTakeRecorderActorSource > > | Spawned actor sources to be removed at the end of recording | TakeRecorderCameraCutSource.h | |
| RootLevelSequence | TObjectPtr< ULevelSequence > | The root or uppermost level sequence that this source is being recorded into. | TakeRecorderCameraCutSource.h | |
| World | TObjectPtr< UWorld > | TakeRecorderCameraCutSource.h |