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API > API/Plugins > API/Plugins/TakeRecorderSources
A recording source that detects camera switching and creates a camera cut track
| |
|
| Name |
UTakeRecorderCameraCutSource |
| Type |
class |
| Header File |
/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorderSources/Public/TakeRecorderCameraCutSource.h |
| Include Path |
#include "TakeRecorderCameraCutSource.h" |
Syntax
UCLASS (MinimalAPI, Category="Other")
class UTakeRecorderCameraCutSource : public UTakeRecorderSource
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
UTakeRecorderCameraCutSource
(
const FObjectInitializer& ObjInit
)
|
|
TakeRecorderCameraCutSource.h |
|
Structs
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| CameraCutData |
TArray< FCameraCutData > |
|
TakeRecorderCameraCutSource.h |
|
| NewActorSources |
TArray< TWeakObjectPtr< UTakeRecorderActorSource > > |
Spawned actor sources to be removed at the end of recording |
TakeRecorderCameraCutSource.h |
|
| RootLevelSequence |
TObjectPtr< ULevelSequence > |
The root or uppermost level sequence that this source is being recorded into. |
TakeRecorderCameraCutSource.h |
|
| World |
TObjectPtr< UWorld > |
|
TakeRecorderCameraCutSource.h |
|
Functions
Public