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Unreal Engine C++ API Reference > Plugins > TakeRecorder
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UTakeRecorderUserSettings
References
Module | TakeRecorder |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/TakeRecorderSettings.h |
Include | #include "TakeRecorderSettings.h" |
Syntax
UCLASS&40;Config&61;EditorPerProjectUserSettings, MinimalAPI&41;
class UTakeRecorderUserSettings : public UObject
Remarks
Universal take recorder settings that apply to a whole take
Variables
Type | Name | Description | |
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bool | bIsSequenceOpen | Whether the sequence editor is open for the take recorder |
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bool | bShowUserSettingsOnUI | Whether the sequence editor is open for the take recorder |
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TSoftObjectPtr< UTakePreset > | LastOpenedPreset | Soft reference to the preset last opened on the take recording UI |
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FDirectoryPath | PresetSaveDir | The default location in which to save take presets |
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FTakeRecorderUserParameters | Settings | User settings that should be passed to a recorder instance |
Constructors
Type | Name | Description | |
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Overridden from UObject
Type | Name | Description | |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |