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Unreal Engine C++ API Reference > Plugins > TakeRecorder > Recorder
References
Module | TakeRecorder |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderParameters.h |
Include | #include "Recorder/TakeRecorderParameters.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FTakeRecorderUserParameters
Variables
Type | Name | Description | |
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bool | bAutoLock | Whether to lock the level sequence when done recording |
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bool | bAutoSerialize | Whether to incrementally serialize and store some data while recording |
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bool | bMaximizeViewport | Whether to maximize the viewport (enter Immersive Mode) when recording |
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bool | bRemoveRedundantTracks | Recommended for use with recorded spawnables. |
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bool | bResetPlayhead | Reset playhead to beginning of the playback range when starting recording |
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bool | bSaveRecordedAssets | Whether to save recorded level sequences and assets when done recording |
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bool | bStopAtPlaybackEnd | Automatically stop recording when reaching the end of the playback range |
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float | CountdownSeconds | Delay that we will use before starting recording |
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float | EngineTimeDilation | The engine time dilation to apply during the recording |
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float | ReduceKeysTolerance | Tolerance to use when reducing keys |
Constructors
Type | Name | Description | |
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