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API > API/Plugins > API/Plugins/Synthesis
| Name | USourceEffectChorusPreset |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectChorus.h |
| Include Path | #include "SourceEffects/SourceEffectChorus.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=AudioSourceEffect, Meta=(BlueprintSpawnableComponent))
class USourceEffectChorusPreset : public USoundEffectSourcePreset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundEffectPreset → USoundEffectSourcePreset → USourceEffectChorusPreset
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Settings | FSourceEffectChorusSettings | SourceEffects/SourceEffectChorus.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EFFECT_PRESET_METHODS
(
SourceEffectChorus |
SourceEffects/SourceEffectChorus.h | ||
void SetDepth
(
float Depth |
SourceEffects/SourceEffectChorus.h |
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void SetDepthModulator
(
const USoundModulatorBase* Modulator |
SourceEffects/SourceEffectChorus.h |
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void SetDepthModulators
(
const TSet< USoundModulatorBase* >& Modulators |
SourceEffects/SourceEffectChorus.h |
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void SetDry
(
float DryAmount |
SourceEffects/SourceEffectChorus.h |
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void SetDryModulator
(
const USoundModulatorBase* Modulator |
SourceEffects/SourceEffectChorus.h |
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void SetDryModulators
(
const TSet< USoundModulatorBase* >& Modulators |
SourceEffects/SourceEffectChorus.h |
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void SetFeedback
(
float Feedback |
SourceEffects/SourceEffectChorus.h |
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void SetFeedbackModulator
(
const USoundModulatorBase* Modulator |
SourceEffects/SourceEffectChorus.h |
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void SetFeedbackModulators
(
const TSet< USoundModulatorBase* >& Modulators |
SourceEffects/SourceEffectChorus.h |
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void SetFrequency
(
float Frequency |
SourceEffects/SourceEffectChorus.h |
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void SetFrequencyModulator
(
const USoundModulatorBase* Modulator |
SourceEffects/SourceEffectChorus.h |
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void SetFrequencyModulators
(
const TSet< USoundModulatorBase* >& Modulators |
SourceEffects/SourceEffectChorus.h |
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void SetModulationSettings
(
const FSourceEffectChorusSettings& ModulationSettings |
SourceEffects/SourceEffectChorus.h |
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void SetSettings
(
const FSourceEffectChorusBaseSettings& Settings |
Sets just base (i.e. carrier) setting values without modifying modulation source references. | SourceEffects/SourceEffectChorus.h |
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void SetSpread
(
float Spread |
SourceEffects/SourceEffectChorus.h |
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void SetSpreadModulator
(
const USoundModulatorBase* Modulator |
SourceEffects/SourceEffectChorus.h |
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void SetSpreadModulators
(
const TSet< USoundModulatorBase* >& Modulators |
SourceEffects/SourceEffectChorus.h |
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void SetWet
(
float WetAmount |
SourceEffects/SourceEffectChorus.h |
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void SetWetModulator
(
const USoundModulatorBase* Modulator |
SourceEffects/SourceEffectChorus.h |
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void SetWetModulators
(
const TSet< USoundModulatorBase* >& Modulators |
SourceEffects/SourceEffectChorus.h |
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Overridden from USoundEffectPreset
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnInit() |
SourceEffects/SourceEffectChorus.h |