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Unreal Engine C++ API Reference > Plugins > Synthesis > UI > SSynth2DSlider
Inheritance Hierarchy
- FSlateBaseNamedArgs
- TSlateBaseNamedArgs
- SSynth2DSlider::FArguments
References
Module | Synthesis |
Header | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Public/UI/SSynth2DSlider.h |
Include | #include "UI/SSynth2DSlider.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SSynth2DSlider >
Constructors
Type | Name | Description | |
---|---|---|---|
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FArguments () |
Functions
Type | Name | Description | |
---|---|---|---|
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WidgetArgsType & | IndentHandle
(
const TAttribute< bool >& InAttribute |
Whether the slidable area should be indented to fit the handle. |
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WidgetArgsType & | IsFocusable
(
bool InArg |
Sometimes a slider should only be mouse-clickable and never keyboard focusable. |
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WidgetArgsType & | Locked
(
const TAttribute< bool >& InAttribute |
Whether the handle is interactive or fixed. |
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WidgetArgsType & | OnControllerCaptureBegin
(
const FSimpleDelegate& InDelegate |
Invoked when the Controller is pressed and capture begins. |
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WidgetArgsType & | OnControllerCaptureEnd
(
const FSimpleDelegate& InDelegate |
Invoked when the controller capture is released. |
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WidgetArgsType & | OnMouseCaptureBegin
(
const FSimpleDelegate& InDelegate |
Invoked when the mouse is pressed and a capture begins. |
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WidgetArgsType & | OnMouseCaptureEnd
(
const FSimpleDelegate& InDelegate |
Invoked when the mouse is released and a capture ends. |
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WidgetArgsType & | OnValueChangedX
(
const FOnFloatValueChanged& InDelegate |
Called when the value is changed by the slider. |
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WidgetArgsType & | OnValueChangedY
(
const FOnFloatValueChanged& InDelegate |
Called when the value is changed by the slider. |
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WidgetArgsType & | StepSize
(
const TAttribute< float >& InAttribute |
The input mode while using the controller. |
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WidgetArgsType & | Style
(
const FSynth2DSliderStyle* InArg |
The style used to draw the slider. |
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WidgetArgsType & | ValueX
(
const TAttribute< float >& InAttribute |
A value that drives where the slider handle appears. Value is normalized between 0 and 1. |
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WidgetArgsType & | ValueY
(
const TAttribute< float >& InAttribute |
A value that drives where the slider handle appears. Value is normalized between 0 and 1. |
Typedefs
Name | Description |
---|---|
WidgetArgsType |