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Unreal Engine C++ API Reference > Plugins > Synthesis > SubmixEffects
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundEffectPreset
- USoundEffectSubmixPreset
- USubmixEffectStereoToQuadPreset
References
Module | Synthesis |
Header | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectStereoToQuad.h |
Include | #include "SubmixEffects/SubmixEffectStereoToQuad.h" |
Syntax
UCLASS&40;&41;
class USubmixEffectStereoToQuadPreset : public USoundEffectSubmixPreset
Remarks
Submix effect which sends stereo audio to quad (left surround and right surround) if the channel count is greater than 2.
Variables
Type | Name | Description | |
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FSubmixEffectStereoToQuadSettings | Settings | |
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FSubmixEffectStereoToQuadSettings | SettingsCopy | |
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FCriticalSection | SettingsCritSect |
Functions
Type | Name | Description | |
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FSubmixEffectStereoToQuadSettings | GetSettings () |
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void | SetSettings
(
const FSubmixEffectStereoToQuadSettings& InSettings |
Set all tap delay settings. This will replace any dynamically added or modified taps. |
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void | UpdateSettings
(
const FSubmixEffectStereoToQuadSettings& InSettings |
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void | UpdateSettings
(
TUniqueFunction< void(FSubmixEffectStereoToQuadSettings&)> InCommand |
Overridden from USoundEffectPreset
Type | Name | Description | |
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bool | CanFilter () |
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FSoundEffectBase * | ||
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USoundEffectPreset * | CreateNewPreset
(
UObject* InParent, |
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FText | ||
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UClass * | ||
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bool | ||
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void | Init () |
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void | OnInit () |