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Unreal Engine C++ API Reference > Plugins > Synthesis > SubmixEffects
References
Module | Synthesis |
Header | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectStereoDelay.h |
Include | #include "SubmixEffects/SubmixEffectStereoDelay.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FSubmixEffectStereoDelaySettings
Variables
Type | Name | Description | |
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bool | bFilterEnabled | Whether or not to enable filtering. |
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EStereoDelaySourceEffect | DelayMode | What mode to set the stereo delay effect. |
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float | DelayRatio | Delay spread for left and right channels. Allows left and right channels to have differential delay amounts. Useful for stereo channel decorrelation. |
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float | DelayTimeMsec | The base amount of delay in the left and right channels of the delay line. |
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float | DryLevel | The dry level of the effect. |
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float | Feedback | The amount of audio to feedback into the delay line once the delay has been tapped. |
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float | FilterFrequency | Cutoff frequency of the filter. |
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float | FilterQ | Q of the filter. |
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EStereoDelayFiltertype | FilterType | Filter type to feed feedback audio to. |
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float | WetLevel | The amount of delay effect to mix with the dry input signal into the effect. |