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Unreal Engine C++ API Reference > Plugins > Synthesis > SubmixEffects
References
Module | Synthesis |
Header | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectMultiBandCompressor.h |
Include | #include "SubmixEffects/SubmixEffectMultiBandCompressor.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FDynamicsBandSettings
Variables
Type | Name | Description | |
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float | AttackTimeMsec | The amount of time to ramp into any dynamics processing effect in milliseconds. |
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float | CrossoverTopFrequency | Frequency of the crossover between this band and the next. The last band will have this property ignored. |
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float | InputGainDb | The input gain of the dynamics processor in dB. |
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float | KneeBandwidthDb | The knee bandwidth of the compressor to use in dB. |
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float | OutputGainDb | The output gain of the dynamics processor in dB. |
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float | Ratio | The dynamics processor ratio has different meaning depending on the processor type. |
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float | ReleaseTimeMsec | The amount of time to release the dynamics processing effect in milliseconds. |
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float | ThresholdDb | The threshold at which to perform a dynamics processing operation. |