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Unreal Engine C++ API Reference > Plugins > Synthesis > SourceEffects
References
Module | Synthesis |
Header | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectSimpleDelay.h |
Include | #include "SourceEffects/SourceEffectSimpleDelay.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FSourceEffectSimpleDelaySettings
Variables
Type | Name | Description | |
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uint32: 1 | bDelayBasedOnDistance | Whether or not to delay the audio based on the distance to the listener or use manual delay. |
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uint32: 1 | bUseDistanceOverride | Whether or not to allow the attenuation distance override value vs the distance to listener to be used for distance-based delay. |
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float | DelayAmount | Delay amount in seconds. |
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float | DryAmount | Gain stage on dry (non-delayed signal) |
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float | Feedback | Amount to feedback into the delay line (because why not) |
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float | SpeedOfSound | Speed of sound in meters per second when using distance-based delay. |
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float | WetAmount | Gain stage on wet (delayed) signal. |
Constructors
Type | Name | Description | |
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