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Unreal Engine C++ API Reference > Plugins > Synthesis > SourceEffects
Inheritance Hierarchy
- FSoundEffectBase
- FSoundEffectSource
- FSourceEffectPanner
References
Module | Synthesis |
Header | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectPanner.h |
Include | #include "SourceEffects/SourceEffectPanner.h" |
Syntax
class FSourceEffectPanner : public FSoundEffectSource
Variables
Type | Name | Description | |
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int32 | NumChannels | |
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float[2] | PanGains | |
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float[2] | SpreadGains | The pan value of the source effect. |
Constructors
Type | Name | Description | |
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Overridden from FSoundEffectSource
Type | Name | Description | |
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void | Init
(
const FSoundEffectSourceInitData& InitData |
Called on an audio effect at initialization on main thread before audio processing begins. |
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void | ProcessAudio
(
const FSoundEffectSourceInputData& InData, |
Process the input block of audio. Called on audio render thread. |
Overridden from FSoundEffectBase
Type | Name | Description | |
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void | Called when an audio effect preset is changed. |