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Unreal Engine C++ API Reference > Plugins > Synthesis > FConvolutionReverb > ProcessAudio
References
Module | Synthesis |
Header | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Public/ConvolutionReverb.h |
Include | #include "ConvolutionReverb.h" |
Source | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Private/ConvolutionReverb.cpp |
void ProcessAudio
&40;
int32 InNumInputChannels,
const FAlignedFloatBuffer & InputAudio,
int32 InNumOutputChannels,
FAlignedFloatBuffer & OutputAudio
&41;
Remarks
If the number of input frames changes between callbacks, the output may contain discontinuities.