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API > API/Plugins > API/Plugins/SurfaceEffects
Base data asset used to store what conditions result in a specific surface being returned
| Name | USurfaceEffectRule |
| Type | class |
| Header File | /Engine/Plugins/Experimental/SurfaceEffects/Source/SurfaceEffects/Public/SurfaceEffectsSubsystem.h |
| Include Path | #include "SurfaceEffectsSubsystem.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class USurfaceEffectRule : public UDataAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataAsset → USurfaceEffectRule
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetSurface
(
uint8& OutSurfaceValue, |
SurfaceEffectsSubsystem.h |