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Base context for determining which enum value to return based on a certain rule. We assume most surface interactions will want to use EPhysicalSurface as part of the context.
| Name | FSurfaceEffectContextBase |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/SurfaceEffects/Source/SurfaceEffects/Public/SurfaceEffectsSubsystem.h |
| Include Path | #include "SurfaceEffectsSubsystem.h" |
Syntax
struct FSurfaceEffectContextBase
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSurfaceEffectContextBase
(
const EPhysicalSurface PhysicalSurface |
SurfaceEffectsSubsystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PhysicalSurface | EPhysicalSurface | SurfaceEffectsSubsystem.h |