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API > API/Plugins > API/Plugins/SubtitlesAndClosedCaptions
| Name | USubtitlesBlueprintFunctionLibrary |
| Type | class |
| Header File | /Engine/Plugins/Experimental/SubtitlesAndClosedCaptions/Source/SubtitlesAndClosedCaptions/Public/SubtitlesBlueprintFunctionLibrary.h |
| Include Path | #include "SubtitlesBlueprintFunctionLibrary.h" |
Syntax
UCLASS (MinimalAPI, Meta=(ScriptName="SubtitlesLibrary"))
class USubtitlesBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → USubtitlesBlueprintFunctionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsSubtitleActive
(
const FSubtitleAssetData& Subtitle |
SubtitlesBlueprintFunctionLibrary.h |
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static void QueueSubtitle
(
const FSubtitleAssetData& Subtitle, |
Queues an individual subtitle from a struct, or a single entry in a Subtitle asset's array. | SubtitlesBlueprintFunctionLibrary.h |
|
static void QueueSubtitlesFromAsset
(
TSoftObjectPtr< USubtitleAssetUserData > SubtitleAsset |
Queues all of the subtitles in a Subtitle asset, accounting for any delayed start offsets set for each. Subtitles queued through this function are internally-timed. | SubtitlesBlueprintFunctionLibrary.h |
|
static void ReplaceSubtitleWidget
(
const TSubclassOf< USubtitleWidget >& NewWidgetAsset |
SubtitlesBlueprintFunctionLibrary.h |
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static void StopAllSubtitles() |
SubtitlesBlueprintFunctionLibrary.h |
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static void StopSubtitle
(
const FSubtitleAssetData& Subtitle |
SubtitlesBlueprintFunctionLibrary.h |
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static void StopSubtitlesInAsset
(
TSoftObjectPtr< USubtitleAssetUserData > SubtitleAsset |
Stops all subtitles in a subtitle asset, regardless of whether they're already queued or if they have a delayed start. | SubtitlesBlueprintFunctionLibrary.h |
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