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Base class for subtitle data being attached to assets
| Name | USubtitleAssetUserData |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Subtitles/SubtitlesAndClosedCaptionsDelegates.h |
| Include Path | #include "Subtitles/SubtitlesAndClosedCaptionsDelegates.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class USubtitleAssetUserData : public UAssetUserData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetUserData → USubtitleAssetUserData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Subtitles | TArray< FSubtitleAssetData > | Subtitles/SubtitlesAndClosedCaptionsDelegates.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetMaximumDuration() |
In seconds, the longest any subtitle in the Subtitles array will last, including any initial offset starts. | Subtitles/SubtitlesAndClosedCaptionsDelegates.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
UObject::PostEditChangeProperty is in a #if WITH_EDITOR wrapper. | Subtitles/SubtitlesAndClosedCaptionsDelegates.h |