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API > API/Plugins > API/Plugins/StormSyncDrives
Settings for the StormSyncDrives module.
Handle configuration for shared network or local mounted drives.
Configuration must adhere to the following rules:
- Should not have multiple entries with same mount point and / or directory (Mount Paths / Directories must have unique values)
- Mount Points and Directories must not be empty
- Mount Point cannot be "/", must start with a leading "/" and should not end with a trailing "/"
- Mount Point cannot contain "//" or any other invalid characters (:*?"<*|' ,.&!~ \r\t#)
- Mount Point when outside "/Game" must be one level only (eg. /Example is ok, /Example/Path is not)
- Mount Directory must match an existing filesystem path
Changes done here will be validated and errors logged to message log.
If successful, mount points will be updated and should be available in the content browser.
| Name | UStormSyncDrivesSettings |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/StormSync/Source/StormSyncDrives/Public/StormSyncDrivesSettings.h |
| Include Path | #include "StormSyncDrivesSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=Game, defaultconfig, DisplayName="Mount Points Settings")
class UStormSyncDrivesSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UStormSyncDrivesSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStormSyncDrivesSettings() |
StormSyncDrivesSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MountPoints | TArray< FStormSyncMountPointConfig > | List of mounted drives configuration | StormSyncDrivesSettings.h |
|