Navigation
API > API/Plugins > API/Plugins/StormSyncDrives
Holds config for a given Mount Point (eg. /RootPath) to a filesystem directory (can be local, could be networked)
| Name | FStormSyncMountPointConfig |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/StormSync/Source/StormSyncDrives/Public/StormSyncDrivesSettings.h |
| Include Path | #include "StormSyncDrivesSettings.h" |
Syntax
USTRUCT ()
struct FStormSyncMountPointConfig
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StormSyncDrivesSettings.h | |||
FStormSyncMountPointConfig
(
const FString& InMountPoint, |
StormSyncDrivesSettings.h | ||
FStormSyncMountPointConfig
(
const FString& InMountPoint, |
StormSyncDrivesSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bResolveAsRelativePath | bool | The path in MountDirectory should be interpreted as a relative path to the content directory of the active project. | StormSyncDrivesSettings.h |
|
| MountDirectory | FDirectoryPath | Represents the absolute path of the mounted directory | StormSyncDrivesSettings.h |
|
| MountPoint | FString | Represents the root Mount Point for the drive (eg. /MyDrive or /Game/MyDrive) | StormSyncDrivesSettings.h |
|