Navigation
API > API/Plugins > API/Plugins/SteamSockets
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UPlayer
- UNetConnection
- USteamSocketsNetConnection
References
| Module | SteamSockets |
| Header | /Engine/Plugins/Runtime/Steam/SteamSockets/Source/SteamSockets/Public/SteamSocketsNetConnection.h |
| Include | #include "SteamSocketsNetConnection.h" |
Syntax
UCLASS&40;Transient, Config&61;Engine&41;
class USteamSocketsNetConnection : public UNetConnection
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | InitRemoteConnection
(
UNetDriver* InDriver, |
Overridden from UNetConnection
| Type | Name | Description | |
|---|---|---|---|
| void | CleanUp () |
Closes the control channel, cleans up structures, and prepares for deletion | |
| void | InitBase
(
UNetDriver* InDriver, |
Initialize common settings for this connection instance | |
| void | InitLocalConnection
(
UNetDriver* InDriver, |
Initialize this connection instance to a remote source | |
| FString | |||
| FString | LowLevelGetRemoteAddress
(
bool bAppendPort |
||
| void | LowLevelSend
(
void* Data, |
Sends a byte stream to the remote endpoint using the underlying socket |