Navigation
API > API/Plugins > API/Plugins/SteamSockets
Inheritance Hierarchy
- IModuleInterface
- FSteamSocketsModule
References
Module | SteamSockets |
Header | /Engine/Plugins/Runtime/Steam/SteamSockets/Source/SteamSockets/Public/SteamSocketsModule.h |
Include | #include "SteamSocketsModule.h" |
Syntax
class FSteamSocketsModule : public IModuleInterface
Constructors
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Destructors
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Functions
Type | Name | Description | |
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FSteamSocketsModule & | Get () |
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bool | IsAvailable () |
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bool |
Overridden from IModuleInterface
Type | Name | Description | |
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void | Called before the module is unloaded, right before the module object is destroyed. | |
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void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. | |
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bool | Override this to set whether your module is allowed to be unloaded on the fly |