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Unreal Engine C++ API Reference > Plugins > SteamSockets > FSteamSocketsModule
- IModuleInterface::SupportsDynamicReloading()
- FSteamSocketsModule::SupportsDynamicReloading()
References
Module | SteamSockets |
Header | /Engine/Plugins/Runtime/Steam/SteamSockets/Source/SteamSockets/Public/SteamSocketsModule.h |
Include | #include "SteamSocketsModule.h" |
virtual bool SupportsDynamicReloading&40;&41;
Remarks
Override this to set whether your module is allowed to be unloaded on the fly Whether the module supports shutdown separate from the rest of the engine.