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Base instance handler class for the Steam shared classes, this allows for less code redundancy between the shared modules.
| Name | FSteamInstanceHandlerBase |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Steam/SteamShared/Source/SteamShared/Public/SteamSharedModule.h |
| Include Path | #include "SteamSharedModule.h" |
Syntax
class FSteamInstanceHandlerBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSteamInstanceHandlerBase() |
SteamSharedModule.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSteamInstanceHandlerBase() |
SteamSharedModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetGamePort() |
SteamSharedModule.h | ||
virtual bool IsInitialized() |
SteamSharedModule.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanCleanUp() |
SteamSharedModule.h | ||
virtual void Destroy() |
SteamSharedModule.h | ||
void InternalShutdown() |
SteamSharedModule.h |