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Unreal Engine C++ API Reference > Plugins > StaticMeshEditorModeling > FStaticMeshEditorModelingToolkit
- FModeToolkit::OnToolEnded()
- FStaticMeshEditorModelingToolkit::OnToolEnded()
References
Module | StaticMeshEditorModeling |
Header | /Engine/Plugins/Experimental/StaticMeshEditorModeling/Source/StaticMeshEditorModeling/Public/StaticMeshEditorModelingToolkit.h |
Include | #include "StaticMeshEditorModelingToolkit.h" |
Source | /Engine/Plugins/Experimental/StaticMeshEditorModeling/Source/StaticMeshEditorModeling/Private/StaticMeshEditorModelingToolkit.cpp |
virtual void OnToolEnded
&40;
UInteractiveToolManager &42; Manager,
UInteractiveTool &42; Tool
&41;