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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UE::StateTree::Debug::DECLARE_TS_MULTICAST_DELEGATE_TwoParams
(
FEventSentDelegate, |
Debugger/StateTreeDebug.h | ||
UE::StateTree::Debug::DECLARE_TS_MULTICAST_DELEGATE_TwoParams
(
FNodeDelegate, |
Debugger/StateTreeDebug.h |
UE::StateTree::Debug::DECLARE_TS_MULTICAST_DELEGATE_TwoParams(FEventSentDelegate, const FStateTreeMinimalExecutionContext &, const FEventSentDelegateArgs &)
| Name | UE::StateTree::Debug::DECLARE_TS_MULTICAST_DELEGATE_TwoParams |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Debugger/StateTreeDebug.h |
| Include Path | #include "Debugger/StateTreeDebug.h" |
namespace UE
{
namespace StateTree
{
namespace Debug
{
UE::StateTree::Debug::DECLARE_TS_MULTICAST_DELEGATE_TwoParams
(
FEventSentDelegate,
const FStateTreeMinimalExecutionContext & ExecutionContext,
const FEventSentDelegateArgs & EventSentArgs
)
}
}
}
UE::StateTree::Debug::DECLARE_TS_MULTICAST_DELEGATE_TwoParams(FNodeDelegate, const FStateTreeExecutionContext &, FNodeDelegateArgs)
| Name | UE::StateTree::Debug::DECLARE_TS_MULTICAST_DELEGATE_TwoParams |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Debugger/StateTreeDebug.h |
| Include Path | #include "Debugger/StateTreeDebug.h" |
namespace UE
{
namespace StateTree
{
namespace Debug
{
UE::StateTree::Debug::DECLARE_TS_MULTICAST_DELEGATE_TwoParams
(
FNodeDelegate,
const FStateTreeExecutionContext &,
FNodeDelegateArgs
)
}
}
}