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Minimal execution context to interact with the state tree instance data. A regular execution context requires the context data and external data to be valid to execute all possible operations. The minimal execution context doesn't requires those data but supports only a subset of operations.
| Name | FStateTreeMinimalExecutionContext |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
Syntax
struct FStateTreeMinimalExecutionContext : public FStateTreeReadOnlyExecutionContext
Inheritance Hierarchy
- FStateTreeReadOnlyExecutionContext → FStateTreeMinimalExecutionContext
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeExecutionContext.h | |||
FStateTreeMinimalExecutionContext
(
UObject& Owner, |
FStateTreeMinimalExecutionContext implementation | StateTreeExecutionContext.h | |
FStateTreeMinimalExecutionContext
(
UObject& Owner, |
StateTreeExecutionContext.h | ||
FStateTreeMinimalExecutionContext
(
TNotNull< UObject* > Owner, |
StateTreeExecutionContext.h | ||
FStateTreeMinimalExecutionContext
(
TNotNull< UObject* > Owner, |
StateTreeExecutionContext.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FStateTreeMinimalExecutionContext() |
StateTreeExecutionContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Adds a scheduled tick request. | StateTreeExecutionContext.h | ||
void RemoveScheduledTickRequest
(
UE::StateTree::FScheduledTickHandle Handle |
Removes a scheduled tick request. | StateTreeExecutionContext.h | |
void SendEvent
(
const FGameplayTag Tag, |
Sends event for the StateTree. | StateTreeExecutionContext.h | |
void UpdateScheduledTickRequest
(
UE::StateTree::FScheduledTickHandle Handle, |
Updates the scheduled tick of a previous request. | StateTreeExecutionContext.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ScheduleNextTick() |
Informs the owner when the instance of the tree must woke up from a scheduled tick sleep. | StateTreeExecutionContext.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStateTreeMinimalExecutionContext & operator=
(
const FStateTreeMinimalExecutionContext& |
StateTreeExecutionContext.h |