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API > API/Plugins > API/Plugins/StateTreeModule
The public interface to this module
| Name | IStateTreeModule |
| Type | class |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeModule.h |
| Include Path | #include "StateTreeModule.h" |
Syntax
class IStateTreeModule : public IModuleInterface
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsTracing() |
Indicates if the statetree specific traces are active (explicitly started by StartTraces). | StateTreeModule.h | |
bool StartTraces
(
int32& OutTraceId |
Creates new tracing connection if necessary and enables StateTree debugging related channels (frame + statetree). | StateTreeModule.h | |
void StopTraces () |
Stops the trace service if it was not already connected when StartTraces was called. | StateTreeModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IStateTreeModule & Get () |
Singleton-like access to this module's interface. | StateTreeModule.h | |
static bool IsAvailable () |
Checks to see if this module is loaded and ready. | StateTreeModule.h |