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Pair of state guid and its associated state handle created at compilation.
| Name | FStateTreeStateIdToHandle |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeTypes.h |
| Include Path | #include "StateTreeTypes.h" |
Syntax
USTRUCT ()
struct FStateTreeStateIdToHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeTypes.h | |||
FStateTreeStateIdToHandle
(
const FGuid& Id, |
StateTreeTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Handle | FStateTreeStateHandle | StateTreeTypes.h | ||
| Id | FGuid | StateTreeTypes.h |