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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeStateIdToHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeTypes.h | |||
FStateTreeStateIdToHandle
(
const FGuid& Id, |
StateTreeTypes.h |
FStateTreeStateIdToHandle()
| Name | FStateTreeStateIdToHandle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeTypes.h |
| Include Path | #include "StateTreeTypes.h" |
FStateTreeStateIdToHandle()
FStateTreeStateIdToHandle(const FGuid &, const FStateTreeStateHandle)
| Name | FStateTreeStateIdToHandle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeTypes.h |
| Include Path | #include "StateTreeTypes.h" |
FStateTreeStateIdToHandle
(
const FGuid & Id,
const FStateTreeStateHandle Handle
)