Navigation
API > API/Plugins > API/Plugins/StateTreeModule
References
| Module | StateTreeModule |
| Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeEvents.h |
| Include | #include "StateTreeEvents.h" |
Syntax
USTRUCT ()
struct FStateTreeSharedEvent
Remarks
A struct wrapping FStateTreeEvent in shared struct, used to make it easier to refer to the events during State Tree update.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSharedPtr< FStateTreeEvent > | Event |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FStateTreeSharedEvent
(
const FStateTreeEvent& InEvent |
|||
FStateTreeSharedEvent
(
const FGameplayTag InTag, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddStructReferencedObjects
(
FReferenceCollector& Collector |
||
| const FStateTreeEvent * | Get () |
||
| FStateTreeEvent * | GetMutable () |
||
| bool | IsValid () |
Operators
| Type | Name | Description | |
|---|---|---|---|
| const FStateTreeEvent & | operator* () |
||
| FStateTreeEvent & | operator* () |
||
| bool | operator==
(
const FStateTreeSharedEvent& Other |
||
| const FStateTreeEvent * | operator-> () |
||
| FStateTreeEvent * | operator-> () |