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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeNodeBase
- FStateTreeNodeBase::GetDescription()
- FGameplayTagContainerMatchCondition::GetDescription()
- FGameplayTagMatchCondition::GetDescription()
- FGameplayTagQueryCondition::GetDescription()
- FStateTreeBlueprintConditionWrapper::GetDescription()
- FStateTreeBlueprintConsiderationWrapper::GetDescription()
- FStateTreeBlueprintEvaluatorWrapper::GetDescription()
- FStateTreeBlueprintTaskWrapper::GetDescription()
- FStateTreeCompareBoolCondition::GetDescription()
- FStateTreeCompareDistanceCondition::GetDescription()
- FStateTreeCompareEnumCondition::GetDescription()
- FStateTreeCompareFloatCondition::GetDescription()
- FStateTreeCompareIntCondition::GetDescription()
- FStateTreeConstantConsideration::GetDescription()
- FStateTreeEnumInputConsideration::GetDescription()
- FStateTreeFloatInputConsideration::GetDescription()
- FStateTreeRandomCondition::GetDescription()
- FStateTreeRunParallelStateTreeTask::GetDescription()
References
| Module | StateTreeModule |
| Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeNodeBase.h |
| Include | #include "StateTreeNodeBase.h" |
virtual PRAGMA_ENABLE_DEPRECATION_WARNINGS FText GetDescription
(
const FGuid & ID,
FStateTreeDataView InstanceDataView,
const IStateTreeBindingLookup & BindingLookup,
EStateTreeNodeFormatting Formatting
) const
Remarks
Returns description for the node, use in the UI. The UI description is selected as follows:
- Node Name, if not empty
- Description if not empty
- Display name of the node struct