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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionFrame
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasRoot
(
const UE::StateTree::FExecutionFrameHandle& FrameHandle |
StateTreeExecutionTypes.h | ||
bool HasRoot
(
TNotNull< const UStateTree* > InStateTree, |
StateTreeExecutionTypes.h |
HasRoot(const UE::StateTree::FExecutionFrameHandle &)
| Name | HasRoot |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
bool HasRoot
(
const UE::StateTree::FExecutionFrameHandle & FrameHandle
) const
wherever the frame uses the state tree and root state.
HasRoot(TNotNull< const UStateTree * >, FStateTreeStateHandle)
| Name | HasRoot |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
bool HasRoot
(
TNotNull< const UStateTree * > InStateTree,
FStateTreeStateHandle InRootState
) const
wherever the frame uses the state tree and root state.