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API > API/Plugins > API/Plugins/StateTreeModule
Helper that identifies an execution frame with the root state and its tree asset.
| Name | FExecutionFrameHandle |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
Syntax
USTRUCT ()
struct FExecutionFrameHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeExecutionTypes.h | |||
FExecutionFrameHandle
(
TNotNull< const UStateTree* > InStateTree, |
StateTreeExecutionTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RootState | FStateTreeStateHandle | StateTreeExecutionTypes.h | ||
| StateTree | TObjectPtr< const UStateTree > | StateTreeExecutionTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStateTreeStateHandle GetRootState() |
StateTreeExecutionTypes.h | ||
const UStateTree * GetStateTree() |
StateTreeExecutionTypes.h | ||
bool IsValid() |
StateTreeExecutionTypes.h |