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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionExtension
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ScheduleNextTick
(
const FContextParameters& Context |
StateTreeExecutionExtension.h | ||
virtual void ScheduleNextTick
(
const FContextParameters& Context, |
Callback when the execution context request the tree to wakeup from a schedule tick sleep. | StateTreeExecutionExtension.h |
ScheduleNextTick(const FContextParameters &)
| Name | ScheduleNextTick |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionExtension.h |
| Include Path | #include "StateTreeExecutionExtension.h" |
virtual void ScheduleNextTick
(
const FContextParameters & Context
)
ScheduleNextTick(const FContextParameters &, const FNextTickArguments &)
Description
Callback when the execution context request the tree to wakeup from a schedule tick sleep.
| Name | ScheduleNextTick |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionExtension.h |
| Include Path | #include "StateTreeExecutionExtension.h" |
virtual void ScheduleNextTick
(
const FContextParameters & Context,
const FNextTickArguments & Args
)