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Used by the execution context or a weak execution context to extend their functionalities.
| Name | FStateTreeExecutionExtension |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionExtension.h |
| Include Path | #include "StateTreeExecutionExtension.h" |
Syntax
USTRUCT ()
struct FStateTreeExecutionExtension
Derived Classes
- FMassExecutionExtension
- FStateTreeComponentExecutionExtension
- FStateTreeRunParallelStateTreeExecutionExtension
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FStateTreeExecutionExtension() |
StateTreeExecutionExtension.h |
Structs
| Name | Remarks |
|---|---|
| FContextParameters | |
| FNextTickArguments |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetInstanceDescription
(
const FContextParameters& Context |
Prefix that will be used by STATETREE_LOG and STATETREE_CLOG, using Entity description. | StateTreeExecutionExtension.h | |
virtual void OnBeginApplyTransition
(
const FContextParameters& Context, |
Callback before the execution context applies a transition. | StateTreeExecutionExtension.h | |
virtual void OnLinkedStateTreeOverridesSet
(
const FContextParameters& Context, |
Callback when the overrides are set to the execution context . | StateTreeExecutionExtension.h | |
virtual void ScheduleNextTick
(
const FContextParameters& Context |
StateTreeExecutionExtension.h | ||
virtual void ScheduleNextTick
(
const FContextParameters& Context, |
Callback when the execution context request the tree to wakeup from a schedule tick sleep. | StateTreeExecutionExtension.h |