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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStateTreeDataView GetDataViewOrTemporary
(
const FStateTreeExecutionFrame* ParentFrame, |
StateTreeExecutionContext.h | ||
FStateTreeDataView GetDataViewOrTemporary
(
const FStateTreeExecutionFrame* ParentFrame, |
StateTreeExecutionContext.h |
GetDataViewOrTemporary(const FStateTreeExecutionFrame *, const FStateTreeExecutionFrame &, const FStateTreeDataHandle)
| Name | GetDataViewOrTemporary |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
FStateTreeDataView GetDataViewOrTemporary
(
const FStateTreeExecutionFrame * ParentFrame,
const FStateTreeExecutionFrame & CurrentFrame,
const FStateTreeDataHandle Handle
)
data view of the specified handle relative to the given frame, or tries to find a matching temporary instance.
GetDataViewOrTemporary(const FStateTreeExecutionFrame *, const FStateTreeExecutionFrame &, const FPropertyBindingCopyInfo &)
| Name | GetDataViewOrTemporary |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
FStateTreeDataView GetDataViewOrTemporary
(
const FStateTreeExecutionFrame * ParentFrame,
const FStateTreeExecutionFrame & CurrentFrame,
const FPropertyBindingCopyInfo & CopyInfo
)