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Used internally. Describes property copy, the property from source is copied into the property at the target. Copy target struct is described in the property copy batch.
| Name | FPropertyBindingCopyInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/PropertyBindingUtils/Source/PropertyBindingUtils/Public/PropertyBindingPath.h |
| Include Path | #include "PropertyBindingPath.h" |
Syntax
USTRUCT ()
struct FPropertyBindingCopyInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CopySize | int32 | Cached property element size * dim. | PropertyBindingPath.h | |
| SourceDataHandle | FInstancedStruct | Describes how to get the source data pointer for the copy. | PropertyBindingPath.h | |
| SourceIndirection | FPropertyBindingPropertyIndirection | Source property access. | PropertyBindingPath.h | |
| SourceLeafProperty | const FProperty * | Cached pointer to the leaf property of the access. | PropertyBindingPath.h | |
| SourceStructType | TObjectPtr< const UStruct > | Type of the source data, used for validation. | PropertyBindingPath.h |
|
| TargetIndirection | FPropertyBindingPropertyIndirection | Target property access. | PropertyBindingPath.h | |
| TargetLeafProperty | const FProperty * | Cached pointer to the leaf property of the access. | PropertyBindingPath.h | |
| Type | EPropertyCopyType | Type of the copy | PropertyBindingPath.h |