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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext
| Name | FTickTaskArguments |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
Syntax
struct FTickTaskArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTickTaskArguments() |
StateTreeExecutionContext.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsGlobalTasks | bool | StateTreeExecutionContext.h | ||
| bShouldTickTasks | bool | StateTreeExecutionContext.h | ||
| DeltaTime | float | StateTreeExecutionContext.h | ||
| Frame | FStateTreeExecutionFrame * | StateTreeExecutionContext.h | ||
| Indent | int32 | StateTreeExecutionContext.h | ||
| ParentFrame | const FStateTreeExecutionFrame * | StateTreeExecutionContext.h | ||
| StateID | UE::StateTree::FActiveStateID | StateTreeExecutionContext.h | ||
| TasksBegin | int32 | StateTreeExecutionContext.h | ||
| TasksCompletionStatus | UE::StateTree::FTasksCompletionStatus * | StateTreeExecutionContext.h | ||
| TasksNum | int32 | StateTreeExecutionContext.h |