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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext
| Name | FStateSelectionResult |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
Syntax
struct FStateSelectionResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeExecutionContext.h | |||
FStateSelectionResult
(
TConstArrayView< FStateTreeExecutionFrame > InFrames |
StateTreeExecutionContext.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MaxExecutionFrames | int32 | Max number of execution frames handled during state selection. | StateTreeExecutionContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ContainsFrames() |
StateTreeExecutionContext.h | ||
int32 FramesNum() |
StateTreeExecutionContext.h | ||
TArrayView< FStateTreeFrameStateSelectionEvents > GetFramesStateSelectionEvents() |
StateTreeExecutionContext.h | ||
| StateTreeExecutionContext.h | |||
TConstArrayView< FStateTreeExecutionFrame > GetSelectedFrames () |
StateTreeExecutionContext.h | ||
bool IsFull() |
StateTreeExecutionContext.h | ||
void PopFrame() |
StateTreeExecutionContext.h | ||
void PushFrame
(
FStateTreeExecutionFrame Frame |
StateTreeExecutionContext.h |