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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext
Structure to-be-populated and set for any StateTree using any EStateTreeDataSourceType::ExternalGlobalParameterData bindings
| Name | FExternalGlobalParameters |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
Syntax
struct FExternalGlobalParameters
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mappings | TMap< uint32, uint8 * > | StateTreeExecutionContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Add
(
const FPropertyBindingCopyInfo& Copy, |
Add memory mapping, this expects InParameterMemory to resolve correctly for the SourceLeafProperty and SourceIndirection | StateTreeExecutionContext.h | |
uint8 * Find
(
const FPropertyBindingCopyInfo& Copy |
StateTreeExecutionContext.h | ||
void Reset() |
StateTreeExecutionContext.h |