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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext
Holds the container. Multiple instances with the same state tree can occur in a recursive call.
| Name | FEvaluationScopeDataCache |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
Syntax
struct FEvaluationScopeDataCache
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Container | UE::StateTree::InstanceData::FEvaluationScopeInstanceContainer * | StateTreeExecutionContext.h | ||
| StateTree | TObjectKey< UStateTree > | StateTreeExecutionContext.h |