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Container of instance data for evaluation scope data. The memory is pre-allocated and only available for a short amount of time.
| Name | FEvaluationScopeInstanceContainer |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeEvaluationScopeInstanceContainer.h |
| Include Path | #include "StateTreeEvaluationScopeInstanceContainer.h" |
Syntax
struct FEvaluationScopeInstanceContainer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEvaluationScopeInstanceContainer
(
TNotNull< void* > InMemory, |
StateTreeEvaluationScopeInstanceContainer.h | ||
| StateTreeEvaluationScopeInstanceContainer.h | |||
FEvaluationScopeInstanceContainer
(
const FEvaluationScopeInstanceContainer& Other |
StateTreeEvaluationScopeInstanceContainer.h | ||
| StateTreeEvaluationScopeInstanceContainer.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FEvaluationScopeInstanceContainer() |
StateTreeEvaluationScopeInstanceContainer.h |
Structs
| Name | Remarks |
|---|---|
| FItem | |
| FMemoryRequirementBuilder | Builds the amount of memory required to store the provided structures. |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FMemoryRequirement | UE::StateTree::InstanceData::FEvaluationScopeMemoryRequirement | The memory requirement for the container allocation. | StateTreeEvaluationScopeInstanceContainer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bStructsHaveDestructor | bool | StateTreeEvaluationScopeInstanceContainer.h | ||
| Memory | void * | Struct instances (Not transient, as we use FStateTreeInstanceData to store default values for instance data) | StateTreeEvaluationScopeInstanceContainer.h | |
| MemoryRequirement | FMemoryRequirement | StateTreeEvaluationScopeInstanceContainer.h | ||
| NumberOfElements | int32 | StateTreeEvaluationScopeInstanceContainer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
FStateTreeDataHandle DataHandle, |
Add a structure to the current memory requirement. | StateTreeEvaluationScopeInstanceContainer.h | |
int32 GetAllocatedMemory() |
Returns number of bytes allocated for the array | StateTreeEvaluationScopeInstanceContainer.h | |
FStateTreeDataView GetDataView
(
FStateTreeDataHandle DataHandle |
StateTreeEvaluationScopeInstanceContainer.h | ||
FStateTreeDataView * GetDataViewPtr
(
FStateTreeDataHandle DataHandle |
StateTreeEvaluationScopeInstanceContainer.h | ||
bool IsValidDataHandle
(
FStateTreeDataHandle DataHandle |
StateTreeEvaluationScopeInstanceContainer.h | ||
int32 Num() |
StateTreeEvaluationScopeInstanceContainer.h | ||
void Reset() |
Resets the data to empty. | StateTreeEvaluationScopeInstanceContainer.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEvaluationScopeInstanceContainer & operator=
(
const FEvaluationScopeInstanceContainer& Other |
StateTreeEvaluationScopeInstanceContainer.h | ||
| StateTreeEvaluationScopeInstanceContainer.h |