Navigation
API > API/Plugins > API/Plugins/StateTreeModule
Inheritance Hierarchy
- FStateTreeNodeBase
- FStateTreeConsiderationBase
- FStateTreeBlueprintConsiderationWrapper
- FStateTreeConsiderationCommonBase
- FStateTreeConstantConsideration
- FStateTreeEnumInputConsideration
- FStateTreeFloatInputConsideration
References
| Module | StateTreeModule |
| Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeConsiderationBase.h |
| Include | #include "StateTreeConsiderationBase.h" |
Syntax
USTRUCT (Meta=(Hidden))
struct FStateTreeConsiderationBase : public FStateTreeNodeBase
Remarks
This feature is experimental and the API is expected to change. Base struct for all utility considerations.
Variables
| Type | Name | Description | |
|---|---|---|---|
| int8 | DeltaIndent | ||
| EStateTreeExpressionOperand | Operand |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| float | GetNormalizedScore
(
FStateTreeExecutionContext& Context |
||
| float | GetScore
(
FStateTreeExecutionContext& Context |