Navigation
API > API/Plugins > API/Plugins/StateTreeModule
Inheritance Hierarchy
- FStateTreeNodeBase
- FStateTreeConditionBase
- FStateTreeConditionCommonBase
- FGameplayTagContainerMatchCondition
- FGameplayTagMatchCondition
- FGameplayTagQueryCondition
- FStateTreeCompareBoolCondition
- FStateTreeCompareDistanceCondition
- FStateTreeCompareEnumCondition
- FStateTreeCompareFloatCondition
- FStateTreeCompareIntCondition
- FStateTreeObjectEqualsCondition
- FStateTreeObjectIsChildOfClassCondition
- FStateTreeObjectIsValidCondition
- FStateTreeRandomCondition
References
| Module | StateTreeModule |
| Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeConditionBase.h |
| Include | #include "StateTreeConditionBase.h" |
Syntax
USTRUCT (Meta=(Hidden))
struct FStateTreeConditionCommonBase : public FStateTreeConditionBase
Remarks
Base class (namespace) for all common Conditions that are generally applicable. This allows schemas to safely include all conditions child of this struct.