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Struct use to copy external data to the Blueprint item instance, resolved during StateTree linking.
| Name | FStateTreeBlueprintExternalDataHandle |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Blueprint/StateTreeNodeBlueprintBase.h |
| Include Path | #include "Blueprint/StateTreeNodeBlueprintBase.h" |
Syntax
struct FStateTreeBlueprintExternalDataHandle
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Handle | FStateTreeExternalDataHandle | Blueprint/StateTreeNodeBlueprintBase.h | ||
| Property | const FProperty * | Blueprint/StateTreeNodeBlueprintBase.h |