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Handle to access an external struct or object. Note: Use the templated version below.
| Name | FStateTreeExternalDataHandle |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
Syntax
USTRUCT ()
struct FStateTreeExternalDataHandle
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FStateTreeExternalDataHandle () |
StateTreeExecutionTypes.h | ||
FStateTreeExternalDataHandle
(
const FStateTreeExternalDataHandle& Other |
StateTreeExecutionTypes.h | ||
| StateTreeExecutionTypes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Invalid | const FStateTreeExternalDataHandle | StateTreeExecutionTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataHandle | FStateTreeDataHandle | StateTreeExecutionTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
StateTreeExecutionTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStateTreeExternalDataHandle & operator=
(
FStateTreeExternalDataHandle const& Other |
StateTreeExecutionTypes.h | ||
| StateTreeExecutionTypes.h |