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Descriptor for a struct or class that can be a binding source or target. Each struct has unique identifier, which is used to distinguish them, and name that is mostly for debugging and UI.
| Name | FPropertyBindingBindableStructDescriptor |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/PropertyBindingUtils/Source/PropertyBindingUtils/Public/PropertyBindingBindableStructDescriptor.h |
| Include Path | #include "PropertyBindingBindableStructDescriptor.h" |
Syntax
USTRUCT ()
struct FPropertyBindingBindableStructDescriptor
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PropertyBindingBindableStructDescriptor.h | |||
FPropertyBindingBindableStructDescriptor
(
const FName InName, |
PropertyBindingBindableStructDescriptor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPropertyBindingBindableStructDescriptor() |
PropertyBindingBindableStructDescriptor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Category | FString | Category of the bindable struct. Can be used to display the category in a menu. | PropertyBindingBindableStructDescriptor.h | |
| ID | FGuid | Unique identifier of the struct. | PropertyBindingBindableStructDescriptor.h | |
| Name | FName | Name of the struct (used for debugging, logging, cosmetic). | PropertyBindingBindableStructDescriptor.h | |
| Struct | TObjectPtr< const UStruct > | The type of the struct or class. | PropertyBindingBindableStructDescriptor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetSection() |
Optional section that can be provided to the UI to organize the menus. | PropertyBindingBindableStructDescriptor.h | |
bool IsValid() |
PropertyBindingBindableStructDescriptor.h | ||
virtual FString ToString() |
PropertyBindingBindableStructDescriptor.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FPropertyBindingBindableStructDescriptor& RHS |
PropertyBindingBindableStructDescriptor.h |